![]() There isn't too much documentation or guides I could find online but I did Find some fairly sweet info by myself in ExperimentingĮxplorer Allows much of the warlords early army to be Highly mobilized due to explorer, and you can further capitalize on Monster hunters quite early using Seeker once they're researched. This article was written by Silver_Dragon, with the help of the gamers at the AoWHeaven forum.So I've been looking around and Experimenting in my own time with Tigrans to see what their best class synergies are. Mostly they’re a weak race, but they do have some firepower at lvl 1 and 4, and in the Wyvern rider. But they lack the brute strength the Orcs(for example) have on lvl 1, 2 and 3. The Goblins aren’t powerful race at all, however they host one of the better Lvl3 flyers in the game, and not to forget, the powerful Karagh. Buy the towns you can buy and raze the rest. The Goblin flyer raid is that you create lots of wyvern riders, and then just go out and attack cities, and then raze them, so your enemy cant use them. ![]() As the goblins are fast only in caves, this strategy isnt much of use on the surface. The Goblin rush isnt much, just create lots of Goblin Darters They’re the only good Lvl1 unit. The Karagh is a lethal unit, at least when underground, there it has a chance to kill a unit on the first round, 44 Mp + Cave Crawling rocks! It has 8 dmg, with charge that increases to 10, high hp and resistance makes up for low def.
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